Concepts done for the Hi-Rez Studios game Rogue Company, for a map called Vice. I designed the architecture for the level, and drew heavy inspiration from the architecture of Miami. I also consulted with a graphic design agency who created logos for the storefronts. The rave robot and the building graphics/ murals were designed by Concept Artist Spencer Parke https://www.artstation.com/grenadekitten.
Final assets for the map were done by the awesome environment art team, map Lead Dan Brown https://www.artstation.com/deebee Environment Artist Chris Chowell https://chowell.artstation.com/ Texture and material artist Xiaopeng Shen https://www.artstation.com/xiaopengshen and Lighter Danny O’Hailey https://dannyohailey.com/
Art Director Diana Hankinson https://www.artstation.com/pixel_medic