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Rogue Company | Vice

Concepts done for the Hi-Rez Studios game Rogue Company, for a map called Vice. I designed the architecture for the level, and drew heavy inspiration from the architecture of Miami. I also consulted with a graphic design agency who created logos for the storefronts. The rave robot and the building graphics/ murals were designed by Concept Artist Spencer Parke https://www.artstation.com/grenadekitten.

Final assets for the map were done by the awesome environment art team, map Lead Dan Brown https://www.artstation.com/deebee Environment Artist Chris Chowell https://chowell.artstation.com/ Texture and material artist Xiaopeng Shen https://www.artstation.com/xiaopengshen and Lighter Danny O’Hailey https://dannyohailey.com/
Art Director Diana Hankinson https://www.artstation.com/pixel_medic

Final "Disneyland" concept for the Vice map. This kind of view allows us to concept the entire map at once and make sure everything works together.

Final "Disneyland" concept for the Vice map. This kind of view allows us to concept the entire map at once and make sure everything works together.

An earlier "Disneyland" concept for the Vice map done to help the modelers, before  texture and lighting information is needed.

An earlier "Disneyland" concept for the Vice map done to help the modelers, before texture and lighting information is needed.

View of the other side of the Vice map. Inspired by the architecture of Miami.

View of the other side of the Vice map. Inspired by the architecture of Miami.